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Learning Java by Building Android Games - John Horton - Google Books If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then.
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Learning Java by Building Android Games By John Horton Book eBook $28.99 $10.00 Print $48.99 Subscription $10 p/m for three months Why Java, Android, and Games? Why Java, Android, and Games? Is this book for me? Why build games to learn to program? Setting up our development environment Getting Started with Android Speaking Java - Your First Game
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Learning Java by Building Android Games - Third Edition By John Horton Book eBook $30.99 $10.00 Print $38.99 Subscription $10 p/m for three months Chapter 1: Java, Android, and Game Development Chapter 2: Java - First Contact Chapter 2: Java - First Contact Planning the Sub' Hunter game Introducing Java methods Introducing OOP Using Java packages
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This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns.
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Welcome to Learning Java by Building Android Games ( Third Edition ). In this first chapter, we will delve straight into Java, Android, and game development. By the end, you will have built and deployed the first part of the first game, and you will also have a great insight into what you will achieve in this book going forward.
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This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns.
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John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School. Other books by the authors. Learning Java by Building Android Games; Learning Java by Building Android Games - Second Edition; Android Programming with Kotlin for Beginners
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ISBN: 9781788836722. Edition: 2. Title: Learning Java by Building Android Games. Author: John Horton. Imprint: Packt Publishing. Language: English. Number of Pages: 775 [disclaimer] Page count shown is an approximation provided by the publisher. The actual page count will vary based on various factors such your device's screen size and font-size.
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Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, Edition 3 - Ebook written by John Horton. Read this book using Google Play Books app on your PC, android, iOS devices. Download for offline reading, highlight, bookmark or take notes while you read Learning Java by Building Android Games: Learn Java and Android from scratch by building.
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Learning Java by Building Android Games - Explore Java Through Mobile Game Development Kindle Edition by John Horton (Author) Format: Kindle Edition 3.8 47 ratings See all formats and editions Key Features Acquaint yourself with Java and object-oriented programming, from zero previous experience
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Learning Java by Building Android Games: Explore Java Through Mobile Game Development by John Horton (Author) 3.8 47 ratings See all formats and editions Kindle
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Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book Description
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Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.. John Horton is a programming and gaming.
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This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games.
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Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition. Key Features Learn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games.
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Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming.